Undead: After being killed, undead pets will return to life for ONE round. ![]() This means that flying pets will basically always attack first while above 50% hp. Use it wisely with powerful abilities! I consider this one of the better passive effects.įlying: Pets have 50% more speed while above 50% hp. Protip : You can easily use this to instantly kill a pet the turn after you brought it below 50% hp. This has a one round cooldown, so you don’t always deal 50% more damage to pets below 50% hp, just every other turn. Humanoid: At the end of each round, if this pet dealt damage, it gains back 4% of total health! This works even if the pet is a backline pet dealing damage through something like Immolationĭragonkin: The round after a Dragonkin pet dealt damage that either brought a pet below 50%, or was dealt to a pet that is below 50% hp, they gain 50% increased damage. Here are each pet type’s passive effects: ![]() Here is a quick list of which pet types are stronger against and weaker against each other (this may seem difficult to remember, but fear not, the game’s UI will remind you of this when you mouse over an ability!): Each type has a passive ability that is always active, and also each type is either weak or strong against two other types.Ī pet will deal 33% less damage to the type it is weak against.Ī pet will deal 50% more damage to the type it is strong against. Humanoid, Dragonkin, Flying, Undead, Critter, Magic, Elemental, Beast, Aquatic, and Mechanical. The second example means you use the pet’s fouth, second, and sixth abilitiy. When people want to tell you which abilities you should be using on a particular pet, they usually mark it like thisįor clarification, the above first example would mean you use the pet’s first, fifth, and sixth ability. Pets may only use three abilities however – their first and fourth, second and fifth, third and sixth each share a slot respectively and you can only have one of each ability for each fight. The second ability is learnt at level 2, the third at level 5, the fourth at 10, the fifth at 15, and finally the sixth at 20. The first is learnt at level 1 – it will usually be a no-cooldown basic “hit the enemy for dmg”. You may also just pass a turn without acting. (Note : This will consume a turn! But if your pet dies, bringing in a new pet will NOT consume a turn.) Swap your pet with another one from your team. This is different to literally anything else in wow, and may take some time to get used to.
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